On this week’s episode we talk about Star Wars Jedi Fallen Order and whether the game has the potential to be a big hit. Games editor Rishi Alwani and friend of the podcast Mikhail Madnani join host Pranay Parab to discuss this. We begin this episode by talking about the unique features of this announcement considering that Star Wars Jedi Fallen Order is a game published by EA of all companies. There’s no multiplayer and this game will not have any microtransactions. Star Wars Jedi Fallen Order will be a story-driven game, which means that a lot is at stake for EA, which has been trying to make most of its games more like live services. We talk about older Star Wars games, and how they’ve been received in India, and everything else you need to know about EA’s history with studios that specialise in making single-player games. The full list of things we spoke about is below.
Star Wars Jedi Fallen Order (0:30)
- What the game is all about
- The legacy of Respawn
- Why it matters
- EA prefers live services driven games
- No multiplayer
- No microtransactions
- No Frostbite Engine
- Why Respawn has been allowed all this
- What about Visceral? How mismanaged was EA to begin with?
- Past Star Wars games and where this fits in the timeline
- India context on all things Star Wars
- Star Wars Battlefront
- Star Wars Battlefront 2
- Star Wars KOTOR
Games we’ve been playing this week (21:04)
You can subscribe to Transition via Apple Podcasts or RSS, download this episode,or just listen to it by hitting the play button below. The music for this episode comes via Magnus Souleye Pålsson’s album PPPPPP, which is the soundtrack for the game, VVVVVV.
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